Ghosts vs Werewolves Weapon Preview
Ghost Weapons
Dissipating Touch: One
of
the
most
lethal
aspects
of
a
ghost
is
it's
touch.
It
can
make
you
feel
just
about
anything
it
wants
to:
extreme
cold
or
heat,
searing
acid,
mental
instability,
or
any
other
physically
disabling
sensation.
If
a
ghost
wanted
to
go
for
something
a
little
more
obvious,
it
can
cause
blisters
or
bleeding
wounds
when
it
touches
someone.
In
modern
ghost
cases,
the
first
sign
of
a
haunting
is
scratches
&
other
light
cuts
on
a
person's
body.
Telekinesis: One
of
the
more
curious
aspects
of
the
paranormal
&
the
scientific
fields,
Telekinesis
is
the
ability
to
move
around
objects
with
the
power
of
the
mind.
The
term
was
first
used
by
Russian
researcher
Alexander
N.
Aksakof
back
in
1890,
Telekinesis
has
become
a
pop
culture
phenominon
in
and
of
itself,
appearing
in
video
games,
movies,
and
other
popular
pastimes
http://en.wikipedia.
org/wiki/Telekinesis
Posession & Illusions: Ghosts
are
perhaps
one
of
the
more
powerful
species
of
undead,
and
nothings
shows
this
more
than
it's
ability
to
posess
&
trick
the
living.
More
stronger
minds
may
be
able
to
resist
a
ghost's
advances,
and
possibly
even
force
it
out
of
their
bodies,
but
lesser
minds
like
that
of
children
or
certain
older
people
can
easily
be
taken
over.
If
a
ghost
can
get
what
it
wants
through
the
posession
of
a
living
being,
then
it
can
trick
them
through
the
use
of
illusions
Corporeality to Incorporeality: Sometimes
a
less
hostile
ghost
may
wish
to
interact
with
the
living.
To
do
so,
it
will
leave
it's
comfort
zone
of
being
incorporeal
to
become
a
solid
entity.
If
the
living
aren't
convinced
by
it
all,
then
the
ghost
may
pepper
in
a
few
illusions
to
appear
more
alive
than
it
actually
is.
More
hostile
ghosts
use
this
tactic
to
trick
the
living
into
certain
situations,
and
then
posessing
them
to
regain
a
hint
of
their
former
lives,
or
simply
to
kill
them.
Werewolves Weapons
Werewolf Bite: Easily
the
most
recognizable
weapon
of
a
werewolf,
and
the
method
by
which
Lycanthropy
spreads.
A
werewolf's
teeth
size
are
on
par
with
the
animal
that
gives
them
their
name,
but
sometimes
they're
a
bit
larger.
Regardless,
they
are
perfectly
designed
to
rip
flesh
off
of
bones,
break
said
bones,
and
spread
it's
disease.
Most
don't
even
know
what
they've
become
until
it's
too
late
Werewolf Claw: If
a
werewolf
doesn't
rip
you
apart
with
it's
teeth,
it'll
tear
you
apart
with
it's
claws.
Due
to
the
transformation,
a
werewolf's
arms
has
increased
muscle
mass,
which
gives
it
more
strength.
Because
of
that,
a
werewolf
waists
little
time
in
pulling
off
people's
limbs,
or
ripping
into
the
chest
to
get
at
the
delicious
organs
inside.
Lycanthropy: A
mythical
disease
spawned
from
the
werewolf
mythology.
Lycanthropy
is
the
sickness
by
which
a
normal
person
turns
into
a
beast
of
the
night.
Back
in
medieval
stories,
the
only
way
to
cure
somebody
of
the
disease
was
to
kill
them,
since
there
was
no
actually
cure.
Clinical
Lycanthropy
is
used
in
psychological
studies
to
describe
people
who
have,
in
their
own
minds,
become
a
specific
animal
and
act
like
such
http://en.wikipedia.
org/wiki/Lycanthropy
Full Moon Transformation: On
the
night
of
a
full
moon,
people
who've
been
bitten
by
another
werewolf
transform.
As
the
full
moon
shines,
werewolves
scour
across
the
land,
slaughtering
just
about
every
living
thing
that
gets
in
front
of
them.
When
it
reaches
morning
of
the
next
day,
the
werewolves
turn
back
into
normal
people,
who
become
completely
oblivious
as
to
what
happened
the
night
before.
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